So with this screen being a little more compact, and squashed down to 720, it is probably going to give you a higher quality live stream at little to no impact on the viewer. These days, when people watch live streams, they watch them on a variety of devices, including phones and laptops. I just got my 4K monitor, and I don't feel like resizing all of the different elements that I have on my normal live stream, so I'm going to leave it at 1080.īut the output scale is what's going to directly impact your broadcast, and I'm broadcasting at 720. In theory, I should probably raise the base canvas resolution, but that's okay. You'll notice the base canvas resolution is 1920 x 1080. Like I said before, this is going to take testing on your part, so maybe 2,500 is a good place for you to start, and you can go from there. And I'm going to do a bit rate of about 5,000 because I already know my system, and I know it can handle that. Personally, I prefer using NVENC when I'm streaming, so I'm going to go ahead and select that. Depending on what you're doing, the game you're playing, or the type of broadcast you're doing. This is going to use my CPU to do all of my encoding for me, but if you want, you can change it to NVENC or the new version of that. In the example I use in the video (above), it's set to software x264. If we visit the output section, we can choose our encoder. Now let's tackle some of the more technical aspects of live streaming on Streamlabs OBS.
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